Z by HP

HP Reverb G2

The no-compromise VR headset

Developed in collaboration with Valve and Microsoft, our breakthrough VR headset delivers a more immersive, comfortable, and compatible experience.

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Pre-order goes live from the 16th of September 2020 at 12:00pm AEST, with an RRP $1,099 inc. GST and estimated arrival in Australia from mid November 2020.

Designed for what you do

Design

From design concept to the showroom, create and manage workflows with better collaboration, reviews and experiences.

Recommended apps:6

Design

Training

From high-risk safety simulations and maintenance procedures to soft skills like public speaking, VR enables 7X more retention than traditional lecture-style learning.

Recommended apps:6

Training

Gaming

VR takes immersive gaming to another level. From deep environmental interactions to puzzle solving. World exploration to visceral combat. Now you can be an active first-party participant in the game you’re playing.

Compatible with:6

Gaming

Introducing the new standard in VR

Exceptional combination of visuals and sound

Equipped with industry-leading lenses and speakers designed by Valve, our HMD provides the highest quality resolution2 and fully immersive spatial audio.

Resolution

Immerse yourself in ultra sharp visuals with mura-free, 2160 x 2160 LCD panels per eye and full RGB stripe. At 9.3 million pixels, get 2.5x more pixels than Oculus Rift S.3

Lenses

Get more clarity over the previous gen with new industry-leading lenses designed by Valve.

Audio

Get a high quality audio experience with industry-leading Valve speakers. They sit off the ear by 10mm, allowing you to have a more comfortable fit.

A VR headset that adjusts to you

  • 1. IPD Adjustment

    Interpupillary distance (IPD) adjustment allows you to adapt
    the width of the lenses for different eye distances,
    so you get a perfect fit.

  • 2. Face Mask

    Increased cushion size allows for even weight distribution.
    Flex material and magnetic detachability provide a custom fit,
    no matter your face shape or size.

  • 3. Audio

    Get a more comfortable fit with speakers that sit
    off the ear by 10mm.

  • 4. Cable

    Connecting directly to the headset, our new and improved
    6 meter cable is thinner, lighter and longer than ever,
    allowing for more room to move freely.

More cameras. Better tracking.

Now, track more movement over the previous generation with four cameras built into the headset. And with a more ergonomic design, our controllers are more comfortable to hold onto.

Compatible across the industry

Looking for access across all VR content? With compatibility across both SteamVR and Windows Mixed Reality,4 access to everything VR is within reach. All with quick and painless setup.

See how the HP Reverb G2 Stacks up

HP Reverb G2
HTC Vive Pro
Oculus Rift S
Samsung Odyssey
VR Headset
Oculus Quest
HTC Vive Cosmos
Valve Index
Display
Display

2 x 2.89” LCD

2 x 3.5” OLED

1 x LCD

2 x 3.5” OLED

2 x 3.5” OLED

2 x 3.5” LCD

2 x 3.5” LCD

Resolution
Resolution

2160x2160 per eye

1440x1600 per eye

1280x1440 per eye

1440x1600 per eye

1600x1440 per eye

1700x1440 per eye

1600x1440 per eye

Mechanical IPD Adjustment
Mechanical IPD Adjustment

Yes

Yes

No

Yes

Yes

Yes

Yes

RGB Subpixel Stripe
RGB Subpixel Stripe

Yes

No

Yes

No

No

Yes

Yes

Frequency
Frequency

90 Hz

90 Hz

80 Hz

60/90 Hz

72 Hz

90 Hz

Up to 144 Hz

Weight
Weight

Starting at 1.1 lbs.

(w/o cable)

Starting at 1.7 lbs.

(w/o cable)

Weight not public

Starting at 1.42 lbs.

(w/o cable)

Starting at 1.25 lbs

(w/o cable)

Starting at 1.4 lbs

Starting at 1.78lbs

Tracking
Tracking

Camera: 4 for tracking

Tracking area: Infinite

Tracking architecture: 6DoF

Tracking area: Up to 33’ x 33’

with SteamVR Base Station 2.0

Tracking architecture:

SteamVR Base Stations

Camera: 5 for Insight tracking

Tracking area: Infinite

Tracking architecture: 6DoF

Camera: 2 for tracking

Tracking area: Infinite

Tracking architecture: 6DoF

Camera: 4 for Insight tracking

Tracking area: not available

Tracking architecture: 6DoF

4 or 6 cameras for tracking

Tracking area: not available

Tracking architecture: 6DoF

Tracking area: Up to 33’ x 33’

with SteamVR Base Station 2.0

Tracking architecture:

SteamVR Base Stations

Face Mask
Face Mask

Replaceable magnetic fabric

face cushions, Velcro adjust

Ratchet adjust, foam cushion,

Vive wireless adapter opt.

Rotary Dial adjust,

Passthrough +

Ratchet adjust, pleather

foam cushion

Velcro adjust,

foam cushion

Replaceable foam cushions,

Knob adjust

Replaceable magnetic fabric

face cushions, knob adjust

Cable
Cable

Cables Included: 6 M

Desktop Cable

Cables Included: 5 M

Desktop Cable

Cables Included: 5 M

Desktop Cable

Cables Included: 4 M

Desktop Cable

N/A

5 meter cable

6 meter cable

HP Reverb G2
HTC Vive Pro
Oculus Rift S
Samsung Odyssey
VR Headset
Oculus Quest
HTC Vive Cosmos
Valve Index
Display
Display

2 x 2.89” LCD

2 x 3.5” OLED

1 x LCD

2 x 3.5” OLED

2 x 3.5” OLED

2 x 3.5” LCD

2 x 3.5” LCD

Resolution
Resolution

2160x2160 per eye

1440x1600 per eye

1280x1440 per eye

1440x1600 per eye

1600x1440 per eye

1700x1440 per eye

1600x1440 per eye

Mechanical IPD Adjustment
Mechanical IPD Adjustment

Yes

Yes

No

Yes

Yes

Yes

Yes

RGB Subpixel Stripe
RGB Subpixel Stripe

Yes

No

Yes

No

No

Yes

Yes

Frequency
Frequency

90 Hz

90 Hz

80 Hz

60/90 Hz

72 Hz

90 Hz

Up to 144 Hz

Weight
Weight

Starting at 1.1 lbs.

(w/o cable)

Starting at 1.7 lbs.

(w/o cable)

Weight not public

Starting at 1.42 lbs.

(w/o cable)

Starting at 1.25 lbs

(w/o cable)

Starting at 1.4 lbs

Starting at 1.78lbs

Tracking
Tracking

Camera: 4 for tracking

Tracking area: Infinite

Tracking architecture: 6DoF

Tracking area: Up to 33’ x 33’

with SteamVR Base Station 2.0

Tracking architecture:

SteamVR Base Stations

Camera: 5 for Insight tracking

Tracking area: Infinite

Tracking architecture: 6DoF

Camera: 2 for tracking

Tracking area: Infinite

Tracking architecture: 6DoF

Camera: 4 for Insight tracking

Tracking area: not available

Tracking architecture: 6DoF

4 or 6 cameras for tracking

Tracking area: not available

Tracking architecture: 6DoF

Tracking area: Up to 33’ x 33’

with SteamVR Base Station 2.0

Tracking architecture:

SteamVR Base Stations

Face Mask
Face Mask

Replaceable magnetic fabric

face cushions, Velcro adjust

Ratchet adjust, foam cushion,

Vive wireless adapter opt.

Rotary Dial adjust,

Passthrough +

Ratchet adjust, pleather

foam cushion

Velcro adjust,

foam cushion

Replaceable foam cushions,

Knob adjust

Replaceable magnetic fabric

face cushions, knob adjust

Cable
Cable

Cables Included: 6 M

Desktop Cable

Cables Included: 5 M

Desktop Cable

Cables Included: 5 M

Desktop Cable

Cables Included: 4 M

Desktop Cable

N/A

5 meter cable

6 meter cable

Recommended System Specifications

Consumer

  • NVIDIA® GeForce® GTX 1080, NVIDIA® GeForce® GTX 1080 Ti
  • NVIDIA® GeForce® RTX 2060 SUPER, NVIDIA® GeForce® RTX 2070,
    NVIDIA® GeForce® RTX 2070 SUPER, NVIDIA® GeForce® RTX 2080,
    NVIDIA® GeForce® RTX 2080 SUPER, NVIDIA® GeForce® 2080 Ti
  • AMD Radeon™ RX 5700, AMD Radeon™ RX 5700 XT,
    AMD Radeon™ 7

Workstation

  • NVIDIA® Quadro® P5200
  • NVIDIA® Quadro® RTX 4000, NVIDIA® Quadro® RTX 5000,
    NVIDIA® Quadro® RTX 6000, NVIDIA® Quadro® RTX 8000
  • AMD Radeon™ Pro WX 8200, AMD Radeon™ Pro WX 9200
  • AMD Radeon™ Pro W5700

Consumer

  • NVIDIA® GeForce® GTX 1060, NVIDIA® GeForce® GTX 1660,
    NVIDIA® GeForce® GTX 1660ti, NVIDIA® GeForce® GTX 1070
  • NVIDIA® GeForce® RTX 2060
  • AMD Radeon™ RX 580, AMD Radeon™ RX 5500XT,
    AMD Radeon™ RX 590, AMD Radeon™ RX 5600 XT, AMD
  • Radeon™ RX Vega56, AMD Radeon™ RX Vega64

Workstation

  • NVIDIA® Quadro® P3200, NVIDIA® Quadro® P4000,
    NVIDIA® Quadro® P4200, NVIDIA® Quadro® P5000
  • NVIDIA® Quadro® RTX 3000
  • AMD Radeon™ Pro WX 7100

Processor

Intel® Core™ i5, i7, Intel® Xeon® E3-1240 v5, equivalent or better. AMD Ryzen 5 equivalent or better

Memory

8 GB RAM or more

Video out

DisplayPort™ 1.3

USB ports

1x USB 3.0 Type C®

Power

USB Type C® with power delivery or included power adapter

Operating system

Windows 10 May 2019 update or later

More Resources

learn more

We offer full-suit VR ready PCs

  • HP ZBook Create

    Receipts

    VR ready power in sleek, slim package. Featuring the latest Intel® processors and NVIDIA® GeForce RTX

  • HP Z Desktops

    HP Z Desktops

    The ultimate power for VR content creation and fully-immersive experiences.

  • HP VR Backpack

    HP VR Backpack

    HP’s first professional wearable VR PC.5

  • HP OMEN 30L Desktop

    HP OMEN 30L Desktop

    Play your favorite PC games your way with a desktop that has powerful components and an elevated design.

Disclaimers

  1. According to a MASiE 2017 Report (January 2017, by Bobby Carlton): in a study carried out by the National Training Laboratory.
  2. Based on HP's internal analysis of companies that have shipped greater than 50,000 VR tethered headsets. Resolution based on panel pixel count as of May 2020.
  3. Based on HP's internal analysis of total pixels as of April 2020.
  4. Windows Mixed Reality requires Windows 10 May 2019 Update installed on the workstation or PC. Features may require software or other 3rd-party applications to provide the described functionality. To minimize the possibility of experiencing discomfort using a VR application, ensure that the PC system is equipped with the appropriate graphics and CPU for the VR application. For HP workstation VR ready recommended configurations, see: https://h20195.www2.hp.com/v2/GetDocument.aspx?docname=4AA7-6063ENW
  5. Based on wearable backpack VR PCs as of March 26, 2019 and power based on processor, graphics and memory. VR Headset sold separately.
  6. Third party software sold separately.

The information contained herein is subject to change without notice. The only warranties for HP products and services are set forth in the express warranty statements accompanying such products and services. Nothing herein should be construed as constituting an additional warranty. HP shall not be liable for technical or editorial errors or omissions contained herein.

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